Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts

Wednesday, November 3, 2010

World of warcraft maps

                                    
The World of warcraft features an exploration system for their maps. Playersworld of warcraft maps always start the game with a blank map with very basic properties. Exploration is vital for the game, it unlocks portions of the map as it is explored, helps you buy wow gold and at the same time the player would gain experience while unlocking the map. This system rewards the player for exploration and ultimately gives the players reference to the maps for future use. You can gain access to the world map by pressing “M” on the keyboard. The map window is capable of three levels of zoom which are Region or Zone View, Continent View (Eastern Kingdoms or Kalimdor) and World View (Entire World). You can zoom out by right-clicking or by pressing the zoom button. You can zoom back in by selecting the area of the map, you wish to visit and left-clicking.
To open up a field of the map you need to visit a particular point of interest in the zone. Once you’ve got in to the area of the point of interest, you will obtain an experience reward and a message expressing to you that you’ve discovered the area. You receive more experience for discovering higher level areas. Levels also affect how much experience you would receive when exploring and discovering portions of the map. For example, if you’re level 20 and discover an area in Elwynn, you will receive a very little amount of experience. On the other hand, if you come upon an area in the Wetlands, you would get much more experience.
Compared to the strategy games like Warcraft III, the map is not revealed y traveling to a blank portion of the map. Rather you are required to discover a key area in the region or zone to unlock that portion of the map and altogether receive the experience.
Remember that you would not receive experience by flying over a portion of the map, such as traveling in a Gryphon. You cannot also reveal areas you explore when you are a ghost. Opening up your overhead map will “ping” your location to the map, this way it would be easier to reveal and notice your location when there are many friendlies around on the overhead map. Your character can also utilize the directional icon that is displayed on your overhead map.
Taking some time exploring while you are still starting out your low level character would surely help you make your leveling faster by acquiring world of warcraft gold and experience points from exploration. Exploration also benefits you for this would serve as your reference in venturing to other places. Having a detailed map is a great advantage in the game, it does not only make role-playing and questing easy but also has its rewards.
 
  

world of warcraft


I didn`t know why this name sounds so familiar to me, but when I opened the first page concerning World of Warcraft , I remembered everything: it was the game, that I used to play with my friends during high school.

World of Warcraft was born in 1994 and presented to gamers all over the world a spectacular world of Orcs and Humans. At that time it was named simply, Warcraft: Orcs and Humans, but as time flew by, the game reached the tenth anniversary and the universe of fights got enriched with more characters and more dangers. In 2008, the game reached more than 11 millions of players, which is an incredible record, let`s admit it.
Probably the success of the game is due to the fact that it exploits a world of fantasy, where anybody can be a hero of humanity, fighting the Orcs and other malefic characters. It`s just like in “Lord of the Rings”, while playing, you feel responsible of saving the world.
Another hot point for World of Warcraft will be its possibility of getting free to play  someday, in the next future. Today, the game is still based on active players, that pay a small amount of money each month, in order to play it from the comfort of their homes or at job (if you dare to do it, although I don`t recommend you, I got penalized, when my boss caught me playing). But the Lead Designer Tom Chilton declared that it`s definitely possible. Tom Chilton seem not to hurry and make the big step, not until others games manage to be a serious competitor for World of Warcraft and so, his product has to diminish the standards. I have to admit that he has a realistic vision, although the pressure in games` world for becoming free is enormous. A serious manager has to think of the risks of getting free-to-pay: no more direct revenues, cannibalizing the other games related as subject and perhaps, the loss of interest regarding the respective game (who could play a game, which is democratically open to everybody, without feeling that the uniqueness is gone?!).

Anyhow, it looks that the managers of Dungeons & Dragons on line took their chance of becoming free-to-play and that this step proved to be a smart move, as their revenues increased by 500 percent! I`m very curious what World of Warcraft will do in the future, but until that moment, I propose you a small delight coming from the fabulous World of Wars: as a player and member of the Alliance, you can be Human, Dwarf, Night Elf, Gnom or Draenei. If you are hardly expecting the new series, called “Cataclysm”, you can be even a Worgen. On the other side, the bad guys are reunited into the Horde, and they can be the spooky Orc, Undead, Tauren, Blood Elf or Troll and starting with “Cataclysm”, you can be a Goblin.
I can hardly wait to start playing again World of Warcraft…


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